منابع مشابه
Reevaluating the disengagement hypothesis.
Despite extensive research, the question of the relative contributions of stimulus-driven and goal-directed factors to the allocation of attentional priority at the preattentive stage remains highly controversial. Theeuwes (2010) claims that within a spatially defined window of attention, the most salient object is always granted attentional priority mandatorily and irrespective of the observer...
متن کاملUnderstanding depressive rumination from a cognitive science perspective: the impaired disengagement hypothesis.
Persisting negative thoughts are considered a hallmark of depression. Recent information-processing approaches have begun to uncover underlying mechanisms of depressive rumination. Despite marked advances in this area, there is a lack of integration between psychopathology and cognitive (neuro) science research. We propose the 'impaired disengagement' hypothesis as a unifying framework between ...
متن کاملReevaluating the dead donor rule.
The dead donor rule justifies current practice in organ procurement for transplantation and states that organ donors must be dead prior to donation. The majority of organ donors are diagnosed as having suffered brain death and hence are declared dead by neurological criteria. However, a significant amount of unrest in both the philosophical and the medical literature has surfaced since this pra...
متن کاملReevaluating the neutropenic diet: time to change.
The neutropenic diet historically has been a mainstay in oncology practice, with many providers continuing to adhere tightly to the diet for patients with neutropenia. However, clinically sound evidence remains limited and weak and does not support the diet as a foundation for policy and practice. Therefore, two questions remain: Does evidence exist to support the effectiveness of the neutropen...
متن کاملReevaluating the impact of video games.
The evolution of the video game phenomenon is reviewed and contemporary data are presented. A survey assessing frequency and location of play and game preference was completed by 357 seventh- and eighth-grade students. In this middle-class sample, about two thirds of girls played video games at least one to two hours per week at home, but only 20% played in arcades. About 90% of boys played in ...
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ژورنال
عنوان ژورنال: Acta Psychologica
سال: 2010
ISSN: 0001-6918
DOI: 10.1016/j.actpsy.2010.05.009